swtor trooper

I think Star Wars: The Old Republic may possibly be coming up with the best solution to a problem that has plagued a lot of MMOs before: How do you get players to tank and heal, when most of them just want to do damage?

(This is  a function of the Holy Trinity of tanking, healing and DPS, around which most crappy MMO AI and encounters are built.)

Take a look at the Sith Warrior, the latest class unveiled by Bioware in its glacially slow rollout of information about the game. Now, on background — all of the previous classes they’ve introduced have been pretty clearly damage-dealing classes: the Trooper, which uses heavy guns and armor; the Smuggler, a sort of stealth / ranged type; and the Bounty Hunter, a ranged damage dealer.

Now they’ve announced the Sith Warrior (note the two-word construction; strong indication there are other Sith playables planned), a heavy armor-wearing melee class with what appear to be tanking skills and limited crowd control abilities.

So let’s just put some lego pieces together here:

1) No healers or tanks had been announced previously.

2) No Jedi or Sith had been announced previously.

3) Four of eight classes as yet unrevealed.

4) Hints at more than one kind of class for Jedi or Sith.

To me, it seems like Bioware is using the “everyone will want to be a Jedi/Sith” problem to solve the “nobody wants to be a tank or healer” problem. Make Jedi and Sith tanks and healers. It’s quite ingenious, if that’s what they’re at.

Advertisements